

Lets say you start at 0 and you add one stab so now you are at -1. Moreover, they can always bring ships that have more points then you have stabs. When you fit stabs you handicap your ship in other ways. Shuttles are immune to Warp Disruption Fields and will not be affected by them at all.The ability to fit stabs is limited by the number of low slots you have.
#Warp stabilizer eve generator#
With the script, the generator loses the area of effect, but gains the respective effects of a targeted Warp Scrambler or Warp Disruptor as described above, as well as the ability to use the module in High and Low Security space. However, Heavy Interdictors may use a Focused Warp Disruption Script or Focused Warp Scrambling Script in their Warp Disruption Field Generator to turn it into a targeted Warp Disruptor/Scrambler with infinite Warp Disruption strength instead. Warp Disruption Fields of any kind cannot be used in High or Low Security space. a Heavy Interdictor with a Warp Disruption Field Generator equipped and active:.an Interdictor using an Interdiction Sphere Launcher with Warp Disrupt Probes:.Mobile Small/Medium/Large Warp Disruptors, a personal deployable structure:.Warp Disruption Fields can be produced by: The red Warp Disruption Fields in this illustration show where a warp will be affected, dragging the warping ship to the edge of the field.Īs the warp exit point is determined with the warp command, a warp disruption field becoming active after the warp command has already been given has no effect on that warp, only commands given after activation of the disruption field will be affected by it. As such, a warp disruption field behind the ship that is starting a warp may cause the ship to turn around and warp to the disruption field behind it instead of the intended target.

This works on both, the position where the warp command is given, as well as the warp exit point. They can also affect the warp target point and move it to their edge where the prolonged warp vector (5 00km in each direction) passes through the area of the warp disruption field. Warp Disruption Fields (often called "Bubbles" due to their looks) are areas of warp disruption, which prevents the warping of almost all ships inside the range of the disruption field. Docking or Tethering at Upwell Structures will not be possible for any warp scrambled ship.Sub-Capital ships as well as Freighters can still use gates even if they are scrambled. Capital ships, such as Dreadnoughts, Carriers, Supercarriers, Titans and Capital Industrial Ships will not be able to use Stargates while warp scrambled.If the ship also has a jump drive, it will be disabled as well and jumping to cynosural fields will not be possible.This includes any attempt of an emergency warp after a disconnect (however, the return warp after reconnecting can not be prevented). Any active warp commands when the scrambling starts will cancel immediately. The ship will no longer react to warp commands for as long as it remains scrambled.The Warp Core can be strengthened further through Warp Core Stabilizers, at the cost of targeting range and targeting speed.Ī successful warp scrambling has the following effects on the scrambled ship:

Unless otherwise specified in their traits, ships have a base warp core strength of 0. They also have a lower warp disruption strength than warp scramblers, but they allow warp disruption at a longer optimal range than warp scramblers.Ī ships warp drive is successfully scrambled when the combined Warp Disruption Strength of all active warp scrambler or warp disruptor modules used against the ship surpass its warp core strength.

If a ships warp drive is disabled because of such modules or a warp disruption field, it is "scrambled", or "pointed". Warp Scramblers and Warp Disruptors aim to disrupt the warp drive of a locked target to try and prevent it from warping away.
